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X3 albion prelude or terran conflict
X3 albion prelude or terran conflict






x3 albion prelude or terran conflict
  1. X3 ALBION PRELUDE OR TERRAN CONFLICT HOW TO
  2. X3 ALBION PRELUDE OR TERRAN CONFLICT INSTALL
  3. X3 ALBION PRELUDE OR TERRAN CONFLICT MOD
  4. X3 ALBION PRELUDE OR TERRAN CONFLICT MANUAL
  5. X3 ALBION PRELUDE OR TERRAN CONFLICT FULL

X3 ALBION PRELUDE OR TERRAN CONFLICT MOD

Load that save and find the Mod tag is gone. So if a Mod you add gives you the ***MODIFIED*** tag, then remove it. OR Do Not contain any scripts or MD files. Mods Are Safe as Long as you are not Activating them by X3 or Manager. TL DRCheck out Section 3 "Shut Up & Tell me what to do :P" I backup my saves manually or use GSM.v3, but I wanted this listed as an option. Cat/.Dat files you started on and if any texture folders/files you added. Just remember what was the last set of Vanilla. So IF there Are any Mod Conflicts OR I get sick of a GUI Mod and I want to swap it out for another one, I can.

X3 ALBION PRELUDE OR TERRAN CONFLICT MANUAL

Now there is a Plugin Manager [But I couldn't get it to add mods to a Vanilla Game :/ So I added mods the Manual Way and Took Notes In What Order I added the Mods. Some HUD elements and our beloved Font Mod is structured this way. When Adding Textures to the X3TC-Root Directory they take Priority Over the. Some Mods/Zips I add later will have just a Folder labeled "dds" or "F" and so on. It's practically the same for X3 Albion Prelude.

  • I then Rename them to "14.cat / 14.bat" respectively.
  • I copy these files over to the Root TC Directory: \Steam\.\X3 Terran Conflict\.
  • I download and add the "Vis Enhancement Mod" which has 2 files labeled: "Visual Enhancement.cat" and "Visual Enhancement.dat".
  • 13.Cat / 13.Dat are the last ones I have in the Root X3TC folder which are Official.
  • Rename them to one number Higher than the Previous Number. When Adding mods Just Copy & Paste over the x.Cat / x.Dat to the Root Directory along with the other Cat/Dat files.

    x3 albion prelude or terran conflict x3 albion prelude or terran conflict

    Since I end on 13.Cat / 13.Dat in this Guide, this is where we Start.

    X3 ALBION PRELUDE OR TERRAN CONFLICT INSTALL

    As long as its a Fresh Install of X3 and you take note of the last set of Cat/Dat files listed. Inside your \Steam\.\X3 Terran Conflict\ folder you will find the Cat/Dat files numbering from 01.CAT/ 01.DAT on up through to 08.Cat / 08.Dat. While Playing: click on "Pilot Options"-> scroll down to the Bottom to see if there is a yellow ***MODIFIED*** tag. As long as there are no scripts nor MD files. They are what the Official Patches are, including the official "bonus" package. But Adding " x.CAT" and " x.DAT" files Are Safe(usually).

    X3 ALBION PRELUDE OR TERRAN CONFLICT HOW TO

    While searching for Vanilla Safe Mods () I found how to Mod Vanilla X3 Safely. PAC- Ok for M4 and M5 shield removal, use with IRE's to make great cap combo.The first thing starting out was the Font was Way to small to read. IRE's- Great for removing hull points bad with shields, use with Ions or a heavier laser, TP- Only use a Iguana, if you can, a vanguard, Ion's, PAC's and IRE's on a cheap hull, a good substitute for a M3 M6- A Xenon P if you can get it, but if not, a Hydra, Ions and PBE's, have fun M5- A harrier if you want shields or a Jaguar if you like speed, both can carry APAC's and IRE's, use recommended for M5 capping only M4- A Mako is the best: fast, Ions, PBE's, its great, Just remember to come from directly above if attacking a M3, turrets are nasty M3- A falcon hands down, use Ions to strip shields and then use the highly accurate PBE to remove the hull, piece by piece. Use the Ions and use PACs to drop the hull a little and fire the PAC's and IRE's until they bail, The same idea here, but wait until you have a nicer ship, Ions, PACs and IRE's. When the shields are down, use the IRE's and wait for him to bail Get in close and rip in with PACs until the shields drop and pop two shot from a PAC into him and fly away and hit em from the front. Get back to your ship by selecting it and hitting "E" Fly to 30m away and hit "i" and then claim. Soon the ship turns blue, the pirate has bail, kill him. Get behind him, wait for shields to regen alittle and let loose. Switch to PACs and remove the shields then hit him with IRE's. Reason: Weapons are mounted on the front and if you hit their weapons, they bail faster. Switch to IRE's and let loose (Tip, have two weapon groups one with PAC's and one with IRE's) when you hit his hull and reduce it about 14%, fly away and make sure he's following. Remove the shields with PAC's and get behind him.

    X3 ALBION PRELUDE OR TERRAN CONFLICT FULL

    Fly in full speed and kill everything except a SINGLE harrier, you choice which one. Fly to ore belt and wait for a convoy of pirate harriers to come along, make sure they are 30 KM away from their base and fly with in 10 KM of the convoy. This section assumes you have a buster, start by getting a unit of salvage insurance and if possible 2 BIRE's. Start with pirate harriers, that way you can have a smuggling ship and you don't lose rep points. Note: I made this on my own and if you want to contribute, send me a PMĬapping is a great way to make cash in the beginning of the game and can play a big part in getting enough cash to start an empire.Ī. Have fun and read the whole thing, if you have to pause every minute, you're gonna die. The X3 Capping Guide by The Cuban Nightmare.








    X3 albion prelude or terran conflict